Gerard Boynton

Technical Artist and Producer

Hi there, my name is Gerard. I'm a 2d/3d technical artist operating in and around Brisbane. I develop 3d models, design and rig 2d and 3d characters and systems, and generally create stuff that's attractive to your eyeballs. Since 2014, I've studying information technology, multimedia and animation through a series of bachelor degree's at Griffith University. During that time, I've produced a short film, interned at IBM, and experimented with every piece of software I can get my hands on. I like to keep my skill set versatile and constantly developing my abilities from technical programming to creative illustrations. I enjoy collaborating with other artists and providing others with the technical know-how to achieve their next creation.

 

Check out my more recent work, here is my rigging showreel. You can read up on the breakdown here.

Otherwise, if you're interested in getting in touch, you can find my details and resume here.

Character Rigging

During 2021, I developed a series of 2d and 3d rigged characters including: Arlene from Deathline, Boof and Esther from Halloween Hubris in Maya; Eugene Bugman for Animating: Processes and Tools.

General Modelling

Developing my modelling skills in Maya, Blender, and ZBrush. I've created a variety of models and assets and environments for assessments and short film projects.

Animation Producer

During late 2021, I took over the producing role for Halloween Hubris, managing crew to reorganising production after a development setback occurred in early 2021.

Motion Graphics

During 2021, I developed a series of rigged characters including: Arlene from Deathline, Boof and Esther from Halloween Hubris in Maya; Eugene Bugman for Animating: Processes and Tools.